Red alert update download
Red Alert 3 Patch 1. General Added two new maps for skirmish and online play: Spring Fever 2 player and Blitzen's Back 4 player. Walls and Structures no longer block line of sight while being constructed. Parachute drop time increased. Oil Derricks now explode when destroyed. Keep your distance. Observation Post health increased to from Due to the recent downturn in the global economy, all Super Weapons are now half price. The Top Secret Protocols have been reordered for all three factions.
Allied Aircraft Carrier drone speed increased to from Allied Aircraft Carrier drones no longer give large amounts of XP when killed. Allied Aircraft Carrier reload time reduced to 10s from 15s. Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now! Allied Cryocopter health reduced to from Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending. Allied Defense Bureau build time increased to 30s from 10s. Allied Apollo Fighter heath increased to from Allied Chronosphere now requires the Defense Bureau to be built.
Soviet Hammer Tanks can no longer leech while moving. Soviet Apocalypse Tank grinder damage halved. Soviet Flak Trooper Cost increased to from Refund value reduction is equivalent to the damage taken by the building.
Soviet Super Power Plant energy production reduced to from Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building. Soviet Stingray health increased to from Soviet Dreadnaught Missiles now scatter against units.
Soviet MiG Fighter health increased to from Soviet Iron Curtain now requires the Battle Lab to be built. Japan MCV build radius increased to facilitate wall building. Japan Jet Tengu now much less deadly against each other in air form. Japan Tsunami Tank now auto-heals while it's secondary ability is active.
Japan Honorable Discharge power no longer deals any friendly fire. Japan King Oni health increased to from Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.
Japan Naginata Cruiser Spread-Torpedo damage halved. Japan Naginata Cruiser health reduced to from Japan Shogun Battleship speed reduced to 50 from Japan Shogun Battleship cannons now properly scatter against other units. Japan Point Defense Drones now have an expiration time of 2 minutes.
Japan Final Squadron Power damage reduced in accordance with the new power tree design. Balance Changes: Vision Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior. Allied Multigunner Turret Vision Range increased to from Allied Prism Tower Vision Range increased to from Allied Hydrofoil vision range increased to from Allied Javelin Soldier vision range increased to from Allied Guardian Tank vision range in Target Painter mode increased.
Special Agent Tanya Adams' shroud clear range increased to from Soviet Apocalypse Tank vision range in Harpoon mode increased. Soviet Hammer Tank vision range in Leech mode increased.
Soviet Terror Drone vision range in Stasis Ray mode increased. Soviet Base Defenses vision ranges increased slightly. Soviet Bullfrog vision range increased to from Soviet commando vision range increased to from Japan Seawing vision range increased to from Japan Tengu vision range increased to from Japan Commando vision range increased to from Japan Commando shroud clear range increased to from User Interface Enhancements Players who choose random in online play will now have their faction hidden on the "escape" screen during the match.
The wait time to kick an online player with a bad connection has been reduced to 30 seconds from Players who are not on your friends list can no longer whisper you while you're in a match. Rally points can be reset on airfields by right clicking on the airfield while it is selected. Interface lag irresponsiveness between clicks and keyboard commands has been reduced. Bug Fixes EVA announcements will no longer play when a disguised spy enters your base.
Made several improvements to the way garrisoned buildings and captured structures are reported through shroud in game and on the radar. The Apoc Tank can no longer move while harpooning.
Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations. Fixed a bug that prevented units from attacking enemies with very low health. Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay. Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.
Fixed a bug that allowed the Mirage Tank and Tsunami Tank's secondary abilities to still function when under the effect of an Aircraft Carrier's blackout missile. Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode. Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode. Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.
Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession. Chrono Swap no longer allows you to move non-amphibious units from land to water. The Shinobi's secondary ability now correctly causes all enemy units who are actively targeting him to lose their target.
While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm. Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly. Desolator strikes and Chronospheres will no longer affect repair drones. Time bombs can no longer be cast on walls. Amphibious units may now be sent into a friendly crusher crane on land or at sea. Structures that were under repair when captured will no longer be under repair for the new owner.
If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend. Blocked an exploit that gave the Bullfrog's secondary ability the man cannon unlimited range.
Phobos Build 13 released! This is most likely the last build before stable release 0. If you wanna have this kind of experience, we have good news for you. Hello everyone, Renegade here. This isn't primarily Ares news, but RenProj has always been the "original" place for live chat regarding Ares and the breeding ground of much of it development back in the day. As a result, we still get visitors with questions every once in a while.
Since we have full control over the platform this time around, we also set up ares:renegadeprojects. We'll try to correct them as soon as possible. In unrelated news, as many of you have noticed, Alex is absent at the moment. We have no information when he will return - but the most direct way to find out is to be in chat and hear about it live.
Hello everyone! Sorry for being slacking with news. I thought I was only a couple of weeks behind my schedule with my Ph. Regardless of my news inactivity, the community is still alive constantly posting cool looking voxels and some other resources. Head to this topic for further information. Note that this specific edition of the mod is currently hosted on MediaFire.
We'll be creating a mirror for it soon in PPM. Phobos is getting some updates: Kerbiter is looking for testers for the upcoming version of Phobos, which, together with Ares, extends Yuri's Revenge modding features. Revora is moving to a new server and we shall move there as well: For those who complain that PPM runs slowly, we will be moving to a new server which is far better than the current one.
However, due to some software differences between both machines, it will possibly have some minor traumas with SSL support, once it happens. But it won't be something that can't be fixed. We don't have a date for this operation yet, but we might be surprised with it in the next days. For now, Revora Forums and some of its hostees are already running on this new server. For further information, I've been posting about it at the forums registered users only.
Hello fellow modders! We're pleased to announce Phobos 0. Press the "Spacebar" to cycle through last 8 EVA events. Pressing again places that building. They can be rebound in the Keyboard Configuration menu. There is a new checkbox at the top of the bunkers that players can check to observe games. Clicking it will switch the "Join" button to "Observe" and vice versa. In the game setup screen, the host can select the bottom slot to be open for observers assuming he isn't the observer himself.
Players attempting to observe go into this slot. If the player has a Cloning Vat, an Engineer, 2 infantry units, and a Tech Hospital he will no longer get a complimentary unit out of his Cloning Vat for every unit healed. We've also included the Westwood endorsed configuration. The Desolator will no longer continue to shoot the ground over and over and keep building up radiation. Players can page a buddy from inside a game room, bunkers or game.
If player is paged and he presses "U" to reply to that sender, the paging screen will default to that sender's name if U is pressed within 5 seconds. A ping meter is included inside game lobby as a tooltip. There are also graphic indicators green, red, yellow next to player names. The ping indicated in the tooltip is between that player and the game host.
Click on an existing game to show the name of map in bunker as tooltip. No need to enter a game to find out which map is being played. Chat messages during games no longer display in a choppy and slow manner. Messages written at the end of games will now display properly also.
A tooltip has been added that shows a player's rank, battleclan and battleclan rank when you mouse-over a player's name. It may take a bit for the server to return the player's rank. Thanks for your support and patience. When it was destroyed and you got a new ConYard, your build options did not refresh unless you clicked on the Build Tab to force the refresh.
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